DredgeDredge, A Custom Magic: The Gathering Format

Magic: The Gathering is a pretty fun game. It also has the downside of relying on the participants to bring preconstructed decks, or to sit down and draft. The first one makes spontaneously playing Magic very difficult, the second one is a long process best categorised as “an afternoon” rather than “a game”. DredgeDredge is designed to make “let’s play a game of Magic” possible as a spontaneous action, like one might play a boardgame both people know, and making it more to be about 10-45 minutes, rather than multiple hours.

The name is a riff on Dandân, the name of the eponymous card in the (relatively) famous deck/mini-game originally called The Forgetful Fish. You can find an overview of Dandân here. Long story short, it’s a single deck that is used by both people, along with a shared graveyard.

Initially I built this as a one-off idea, and it gradually has morphed into one of my favorite ways to play Magic with a friend. A big difference from Dandân is that there is no one singular DredgeDredge deck, and it’s instead something you can build different versions of. The other use of it is as a little game you can bring to a draft or similar and play it in the downtime between rounds.

The Rules Of DredgeDredge

DredgeDredge is mostly regular boring Magic, with a small list of conceits that make it different:

Okay sure, but for the people that aren’t familiar with the precise rules of Magic, what does that mean? Dredge is an old mechanic that works like this: Whenever you would draw a card, you can instead choose to take a card with Dredge X from the graveyard to your hand, and then take X cards from the top of your library and move them to the graveyard. The implication here is that you can get something out of the graveyard, but in the process of doing so, you might put something worse than what you got from it into the graveyard via milling.

It also means that card advantage is much, much bigger than it would otherwise be, and also that instant-speed card draw can be used to steal your opponent’s dredging target, after they already have discarded a card. You can similarly exchange a card in your hand for a land in the graveyard during your draw step, allowing you to work around land starvation. (since lands have a mana value of 0, you technically dredge them from the graveyard rather than drawing a card, then milling 0 cards)

It plays a lot like Limited, in a way. An interesting change to regular gameplay is that you and your opponent have similar gameplans and strategies, so you can judge how bad a card would be to give to your opponent relatively easily. The rest depends on your specific deck.

How to build a DredgeDredge list.

The format I recommend is 60 singleton cards and 40 lands. Here’s some guidelines for how to pick cards:

Part of the fun of the format is, at least to me, the building and tinkering of the list in response to how it feels to play. With it making use of mostly bulk cards, nearly any card you come into possession of can potentially find a home in a DredgeDredge list, and it feels really fun to see cards you would otherwise see not even in Draft or Sealed shine because the usual rules of “what is a good card” don’t fully apply.

My Two DredgeDredge Lists, and A Small Request.

I’ve built two lists for DredgeDredge, one that is relatively interaction heavy and about 50% blue, with relatively-large splashes of White, Black and Green, and one that is in Green, Red and Blue focused on being a no-holds-barred melee beatdown focused on the EOE Lander mechanic as the tension to pure aggression.

Here’s a link to the OG list and here’s a link to the Temur list.

I hope you find this format as fun as I do, if you do build a list for it. My one small request is that if you do build one, tell me what you think! Good, bad, whatever, but I do want to know how other people like it, and what they find to be good/bad rules of thumb, as well as the lists others build. Thanks :D